Resident Evil 7: Biohazard [Review of the game]
I really did not think that the beginning of 2017 for a video game would be so terrifying. So terribly bad. Resident Evil 7 Biohazard not only did not live up to my expectations about the return of the series to the origins, but also disappointed with her mediocre execution in almost all her aspects. This is a terribly predictable game with uninteresting mechanics, hackneyed templates and a completely stupid explanation of the continuity of this game to the Resident Evil series.
As you know, Shinji Mikami, the person who stood at the head of the creation of the first and fourth part left the series. New people came to his place, whose task began to restart the franchise after a few unsuccessful sixth part. They headed for the modern trends of the video game industry in the Horror genre, taking with them somewhat insignificant players of the elements from the universe of past games. What they did in the end, I am not pleased with this damn and will try to explain to you why.
Return to what such origins, and?
True, I don’t know where this game came from all these nine, dozens and recommendations for buying players from the press and large publications. Either CAPCOM has so many suitcases, or all of all have become shitty. Journalists in the West write about her that this is a modern approach to the horror of the genre, that it is like an awesome fourth with its cheerful gameplay and a variety of locations, game situations, types of opponents, weapons and other things. All this is such a nonsense that I had no words at first to describe my frustration. The modern approach to the horror genre, say, well, here they are right, because the horror genre is deprived of all inspiration today. Here, damn it, you can’t even argue!
The interface is convenient, but there is too much space in the inventory!
If the origins of the Resident Evil series is a corridor simulator with the same boring opponents, simple puzzles, cheap scarecases and a reyuzing location deprived of any sense of proportion, then I wash my hands. I generally played in some other Resident Evil all these years, starting with Psone and PS3.
So what is this game about. In fact, this is Alien: ISOLATION 2014. Moreover, in my worst form and I will explain about it below. This is ridiculous to go to the Stopgame website and see this phrase at the height of the review-my 96th was returned. I am: what 96? 2014, maybe? This is such a joke? In Alien: Isolation, we were hiding from a stranger who could not be killed, he could only be distracted or scared away, and fought with cyborgs, who were called Joe’s workers. There, for the most part, we were engaged in stealth, listening to our heartbeat in the well -recreated surrounding surgery. Here in the Resident Evil 7 Biohazard there is no mechanic to hide from three maniacs, members of the Baker family, and creatures that the local antagonist literally splashed out. No, I’m not joking, she really spilled them over Like this whole game. 11! Excuse me, could not restrain himself. Well, from the first we just run away, shoot the second or beat.
The battles with enemies here are tiring, repeated and boring. They look as follows: hit – ran away, hit – ran away, hit – ran away, hit – ran away, and so, until your opponent dies for a while or for good time. By the way, since we are talking about battles, I must say that this game pleases with the variety and quantity of arsenal. There are flamethrowers, shotgun, pistols, bombs with a detonator and even an automatic machine, which will be given more than 200 cartridges to the end of the game and will make you fight off a dozen typical identical vomiting monsters. This is what we all expected from the new series, is it not so? The rhetorical question is, of course.
Climb where you got out, the grandmother!
Bosses with bosses here are also. Their roles are performed by family members of Baker. Fighting two of them was especially interesting. In my opinion, this is perhaps the best that was in this game, especially the second boss and the penultimate in the game, which are transformed into terrible unpleasant monsters and at these moments when I fought with them, I got a lot of pleasure. It’s a shame, but with the rest of the filling in this game, everything is not so good at all.
Stop touching a little girl from the "Call"!
The whole game is a set of beaten stamps of both gamemeraduer and scenario. No, well, by God, how the Resident Evil could slide into such an tastelessness, I won’t know the mind. Of course, for the role of the main villain, the developers of the game took a terrible girl with black long hair, who carries a curse, because who else to take the game so much oriented towards the modern Western audience? I already feel sorry for the girl from the call. Leave the poor thing alone! She is also a man, in the end. Well, I was a little a little in the past, prank by phone, think. Well, seriously, it is really tired of it. Like, we are the Japanese, we have a Japanese game, so I find this poor thing for you in another horror story. Enough! Just enough, okay?
And no, this is not a spoiler, since we learn about its existence in this game on the first two hours of gameplay.
The game uses all the beaten techniques to scare the player or cause him a disgust, and if at first they are quite exciting and are something like an ommazha “ominous dead” and the “Texas massacre of the chainsaw”, then after some time we are already a heap of the most famous cliches, which are also far from the most skilled way.
The characters and plot of the game are inexpressive, uninteresting and deprived of inspiration, especially the girl of the protagonist named Mia, whom he beats and loves and loves.
I love love.
The same applies to gameplay, when https://pinnacleontariocasino.co.uk/bonus/ we run along the same locations again and again, we fall into similar situations again and again, do the same things again and again. What was in all the sensational horror games of recent years. At some point, the game became so predictable that I regretted that there are no friends and drinks with me to arrange an alcohol game, the rule of which will be, to drink every time that a particular action that we already saw, for example, in the same Outlast, occurs on the screen. True, in this case, they would not be able to pump me out, because the game is damn shirt.
This is not a resident evil. Maybe this is not a bad game, which will sound a little strange, given what is below. It looks good in general; It is able to give a lot of pleasure, especially fans of such new -fangled horror films as Outlast or Alien: Isolation. There are gameplay moments in which it is interesting to participate. But this is not a resident evil. Call her as you want, but this is not her. Where is the connection, what is the continuity with the Resident Evil series? The fact that at the end of the game there will appear a character who will be called familiar to those who played in past games with a name at the same time completely unlike themselves?
If you are a fan of Resident Evil like me, then please do not spend your money on this game, save them for remake resident evil 2.
The best comments
The battles with enemies here are tiring, repeated and boring. They look as follows: hit – ran away.
But fights with enemies in the trilogy like the same. From Nemesis, people stupidly around some table cut circles. Tiring, repeating … well, further in the text. So the 96th was returned: 3
I will be brief – if the new part of the Resident Evil in your eyes does not look like the previous ones (which, as you see from the comments above, is not at all), then this is not garbage. Garbage is when the game is a continuous plotted bug with dull gameplay and no graphics/music.
The simulator of the corridor with the same Boring opponents, simple puzzles, cheap scarecases and devoid of any sense of proportion Location reyusing
The battles with enemies here are tiring, repeated and boring. They look as follows: hit – ran away, hit – ran away, hit – ran away, hit – ran away, and so, until your opponent dies for a while or for good time.
The more you try to prove these theses that the game is not like the first parts, the more you prove the opposite.
And if you proceed from what you wrote, RE 7 is not a garbage game in any way. It is not broken, it works stably, even gives in places a pleasure, which you yourself are talking about. Deceived expectations are, of course, annoying, on let’s still get closer to the truth. As they like to repeat recently – this is a good game, but a bad resident evil. From all this it follows that the game is passing, no more, but no less.
What "review", such and commentary. Wow, let’s go!
I will warn you right away: I will not talk about the game here, what is good and bad, whether she returned to her roots or not … They already explained everything to you. Repeat – bad tone. So I’m clean here to prove that this is not at all a review in principle. So, let’s start ..
First you should mention the overall style of this text. The reviews are not an angry narrative style, where there is a charge, inappropriate examples and nagging through each proposal. For them, you need a correct, structured narrative, in which well -explained facts, arguments and reasoning are laid out on the shelves (and preferably without spoilers), possibly with appropriate examples. And since I mentioned this, I’ll probably say right away: here it does not even smell like that I just described. I noticed at least here:
1. Torn story
So what is this game about. In fact, this is Alien: ISOLATION 2014. Moreover, in my worst form and I will explain about it below. This is ridiculous to go to the Stopgame website and see this phrase at the height of the review-my 96th was returned. I am: what 96? 2014, maybe? This is such a joke?
The modern approach to the horror genre, say, well, here they are right, because the horror genre is deprived of all inspiration today. Here, damn it, you can’t even argue!
3. Inappropriate examples (yes, I know that I said that I would not talk about the game here, but it so happened that this item can only be explained when comparing the material)
In Alien: Isolation, we were hiding from a stranger who could not be killed, he could only be distracted or scared away, and fought with cyborgs, who were called Joe’s workers. There, for the most part, we were engaged in stealth, listening to our heartbeat in the well -recreated surrounding surgery.
Here in the Resident Evil 7 Biohazard there is no mechanic to hide from three maniacs, members of the Baker family, and creatures
Well, from the first we just run away, shoot the second or beat
The battles with enemies here are tiring, repeated and boring
P.S. For those who do not know-Alien: Isolation is Stealth-Survival Horror, and Resident Evil is Action-Survival Horror
4. Absolutely unnecessary text, not related to a directly review
I already feel sorry for the girl from the call. Leave the poor thing alone! She is also a man, in the end. Well, I was a little a little in the past, prank by phone, think. Well, seriously, it is really tired of it. Like, we are the Japanese, we have a Japanese game, so I find this poor thing for you in another horror story. Enough! Just enough, okay?
5. Spoilers. (and don’t tell me that 2 hours is a fairly small period of time for which you can reveal important details of the plot!)
Of course, for the role of the main villain, the developers of the game took a terrible girl with black long hair, who carries a curse, because who else to take the game so much oriented towards the modern Western audience?
If we add this ignorance of the content of the material, the inaccessible style of speech and not a funny “humor”, then we get what we have. "Review" is even stuck about its words, not to mention constructive criticism. This is what happens if you set the text with a hot head
The essence of the review – the game did not live up to expectations. And, to be honest, I got the impression that you are not familiar with the previous parts. Confirmation of this, comment Mrdarkgraf A little higher. Although I put you plusik.
Well, that is, one mansion in the first part, according to which you run the whole game from the edge to the edge, is not a core rendering?)
This is not a resident evil. Maybe this is not a bad game, which will sound a little strange, given what is below. It looks good in general; It is able to give a lot of pleasure, especially fans of such new -fangled horror films as Outlast or Alien: Isolation. There are gameplay moments in which it is interesting to participate.
Yes, you oh "this beautiful game to call garbage? This game returned to the origins of the Survival Horror (from the stupid action), she took a chip from Silent Hill (complementing the best that many religious horror films have it) and improved it, thereby giving positive emotions to the old -school gamies. And considering that worthy horror sides rivet little, then this is just a diamond for connoisseurs of the genre in the grief of game garbage. You say that the game has moved away from the origins, but you forget that it was this series of games that founded a new genre in the Survival/Horror game industry. I believe that this is not just a new rubber, but the real “correct” rubber in my opinion! And calling this beautiful game garbage is just idiocy!
No, in this game, which calls itself Resident Evil, not being at all, in essence, the reyusing of locations drowns in a bunch of stamps, cliches and a lousy plot a la Evil Japanese girl and her curse. I don’t know what you need to be … Uff … a person to accept all this normally.
Reyusing reyusing strife. This game, for example, is a wonderful representative. And the more I think about it, the more I am convinced that this is a shitty game. I’m not joking. Seriously people, don’t take this shit.
To put it mildly, yes. Fallout 4 is more like the correct Fallout than the Resident Evil 7 to the correct Resident Evil. And I see that my opinion is not popular and people will draw me with foam from my mouth, proving to me that this one is under-oro-fucked-rational with a useless fighting, plot and puzzles what they needed from the series.
Since such things, then I will shove in my little box as a hermit and will go through my beloved four. Or maybe in The Evil Within.
I sincerely hope that Capcom will change their minds and next time they make a good game, and will not follow the other goals screaming in the webcam.
But I am ZOOOOOL! Prrrr)))
The more you try to prove these theses that the game is not like the first parts, the more you prove the opposite.
Yes, the same reyusing of locations was in past games, in all, except the fifth, well, we rarely chased us back and forth, but here the reyusing of locations is simply an absurd IMHO.
