Research: About 40 % of the planet’s population play video games
According to the analytical company DFC Intelligence, By mid -2020, almost 3 were fond of video games in one form or another.1 billion people, that is, about 40 % of the population of the planet.
True, half of this number are people who play exclusively on mobile devices. And this is the fastest growing segment. Castlers make up only 8 % of players (approximately 248 million), but this group has the highest costs for one user.
Four of the leading regions on the number of gamers spending money on games:
On computers they play 1.5 billion people, but some of them will not escape the prefixes and "mobile phones". The most PC-Boyar lives in China, and the CIS is in third place.
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Yeah, only 70 percent of https://apostarealcasino.co.uk/bonus/ them know nothing except: Wot, Wow, War Thunder, GTA Online, Minecraft and CS with Pubg.
I dare to assume that they do not relate to connoisseurs and do not see, perhaps they are not able to see the artistic value of large and high -quality games, graphic, stylistic and plot components. For them, this is a way to spend time, something to take yourself, and not the game as a valuable expirence and an element of creativity/development.
And also, if you bring to the point of absurdity, 100% of the population at some point in their life can be called gamers, t.e. players, because as we grow older, we are somehow encountered by game elements. These are not always video games, but games, which means a child folding sand in a pot is also a gamer.
You can not reckon all players as such as a single mass of gamers when this concept is formed. Let’s say you can’t or call me writers just because we print the text in the comments.
Also browser casuals, if they spend time only in such low -level games, should not be considered gamers.
But this I just assume)) everything is relative, and the statistics given above shows only approximate results on the basis of a very narrow spectrum of issues, without differences in details, which is not entirely correct.
Well, nevertheless, the analytics clearly indicates that video games are being considered. And the game in the sandbox or the gathering with friends in the tunple is not taken into account here. To find fault with the term, in my opinion, it makes no sense.
Regarding artistic value … Something tells me that lovers of mothers in Dota are also not able to assess the artistic value, as well as stylistic and plot components. Not to mention creativity and development. However, on this basis, no one proposes to exclude them from the camp of “gamers”, since they are “not connoisseurs”.
Moreover, do you think that you yourself are not ready to appreciate the advantages of casual games that their adherents see in them? Simplicity in the development and fascination of gameplay, relaxing and positive setting, the availability of the game for a wide audience. You think these are negative qualities for any game? If you are not able to see these values in good casual titles, then you may not be considered a gamer on this basis?
Here more interesting is the rating with the breakdown by age. I think that in 10 years, this indicator will be all 60-70%
I do not intend to answer long -matching and provocative questions. Any answer will be used against me, but I don’t want to breed srach from scratch.
I will only say that the topic is much deeper and wider, you need to explain a lot of. It is probably wiser to divide into several groups and/or degrees of involvement T.n. gamers. As in biology: kingdom> type> class, etc.D. Someone someday will surely deal with such a classification, and lovers of browser will gain a stable status in their niche. We will now remain everyone with his own.
The population of the CIS countries, including Russia and Ukraine, is something about 280 million. And about 125 million play PC. T. E. The culture of "playing" in nearby countries is very well developed ..
And most of the mobile gamers know nothing but the games three in a row/guess the word/zoom or something else like that.
You just called the list of the most popular games in the region. In some Britain there is FIFA there, in the USA NFL/FORNET, is also not a fountain, if it went
CIS is very difficult to count. Not in the Baltic and Slavic triples, I doubt that at least some significant percentage is occupied by consoles, there are everywhere computer clubs stand. In the Central Asian CIS in general, everything is sad in principle.
Just out of curiosity: and how many of them will remain “gamers” if you remove from this number of browser incidents?
