Remnant: from the ashes will be released at Nintendo Switch

Soulslaik Shuther Remnant: from the ashes Visit Nintendo Switch, the publishing house reports ThQ Nordic and studio Gunfire Games. The release is planned in both digital and physical form. Launch time – "soon".

IN Remnant The user explores dynamically generated levels and fights with enemies to gain experience, valuable lutus and materials. Weapons, armor and improvements are made from the latter. In stock cooperative for three.

From the ashes Also available on PC (Steam, Epic Games Store), PlayStation and Xbox. We at the action assessment "commendable". According to Kirill Voloshin, Even an element of accident does not save the gameplay from monotony, but playing is still interesting, especially with friends.

Recall that in December it was announced Remnant II. The original mechanics develop the developers to refresh the new class system. The sequel starts this year at the PC (Steam, EGS), PlayStation 5 and Xbox Series.

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Remnant: from the ashes

The best comments

Low bar, however … no offense, but https://betiexcasino.co.uk/ this is a regular shooter of category “B”, where half the mechanic does not work.

In fact, I am glad that Gunfire Games is still afloat, although they work on a light seals with guns and his sequel, and not on Darksiders or such

I have passed the game several times, I can say from myself that the game “Frank B with an attempt to a”, most of the mechanic really does not need the game and you often forget about them, for example, the call will not be very much in and you can’t even collect full builds through this.

However, in general, the game leaves behind a very good sensation in terms of dynamics and combat system, you can mix different weapons and beats under certain situations for greater efficiency at the last levels of complexity, which guarantees the variability of possible situations in one faute.

The most interesting thing is that the outfits clearly took the main ideas with Dark Souls 2, for example, the design of the bosses themselves, the design of the battles with them, some environment elements on the arenas.

But even despite the “adaptation”, the mechanic from DS2, the game frankly does not have enough interactivity with the environment, enemies (two possible enemies when “relying” the world), sets (at low levels of complexity you will go in two sets on Damage and in person a convenient weapon personally) and, in general, the player’s capabilities are somehow interacting with the world, only go and shoot, there were still quests, unique ones in the DS of the series. Secrets that forcing to explore the card, and in general there was the optionality of some events, for example enemies you can simply run away, and not lead a long Fight.

As a result, the game is good, but with the shortcomings I wait for the continuation and I hope that there will not be a “lack” of the things that I wrote above.

I got the impression that there is no build -building in the game. If you took the barrel A, then I must wear set B in order to maximize the potential. Because of this, the variety suffered very much. Also the breed of guns did not allow to use what you want, at the right time. The second part is also waiting. Can realize all ideas correctly.

So that there is no such impression, then you need to play. I successfully created different builds. Even the boil for a shooting sword works quite and the game can be passed with it. And through the calls passed. And what non -working mechanics I don’t understand at all.

I once took in the epic on the distribution, still my hands do not reach)

Well, I don’t agree about non -working mechanics. everything is very minimalist there in general. a suitable jacket of category "b", yes. Simple, it is played pleasantly, where "half the mechanic is not working", I xs. they are rather stupidly not. There, all sorts of parries/builds/so on. This is not there. Game about shooting and get to the end (not yet get tired), do not steal for yourself the anniversary of the universe.

And this is not the first game from these guys in this world, but specifically this flashed. It remains only to wish the dude good luck, they can/can/progress. And that’s good.

We passed with the girl. Constantly cursed))

Well, I took place in a coop with an addition. I didn’t notice something good there. Cooperative shooters from a third -person divorced so much that for every taste and color.